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multiplayer

5 dispatches on multiplayer.

House House's Big Walk Has No Enemies, No Death State, and a 92 on Metacritic

Big Walk, the new co-op walker-talker from Untitled Goose Game's House House, launched August 4 to critical acclaim — and it's a pointed rejection of how most multiplayer games are designed.

games indie co-op

15 Million Copies in Under a Month: Meccha Chameleon Is the Indie Proof of Concept the Industry Keeps Ignoring

A two-person Japanese indie team built Meccha Chameleon in two months, priced it at $5.99, and outsold every AAA release of 2026 in under a month. Here's what the numbers actually mean.

indie games Steam Meccha Chameleon

Highguard's 45 Days Exposed a Deeper Beta Problem

Highguard shut down after 45 days with a 90% player drop in one week. A limited beta test caught the problems—but the studio didn't fix them before launch. Here's why that matters.

Games Live Service Multiplayer

Console Is Dying in June. PC Isn't.

Rec Room, Battlefield Hardline, Elder Scrolls: Blades—and 50+ others shutting down in June 2026 follow the same pattern: PS4 and Xbox One go dark while PC survives. It's not game preservation. It's platform abandonment.

games multiplayer platform-fragmentation

Hell Let Loose: Vietnam Has a Balance Problem That WWII Never Did

Hell Let Loose: Vietnam slipped from June 18 to August 13 after open beta feedback exposed issues. The delay points at a design challenge the original never faced: how do you make an asymmetrical war feel fair?

games hell let loose vietnam multiplayer